Difference between revisions of "Augmented Reality"

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'''[https://vrarwiki.com/wiki/Augmented_reality Augmented Reality] [https://vrarwiki.com/wiki/AR (AR)]''' is a technology that overlays computer-generated images, sounds, and contextual data onto the real world, creating an interactive composite view. Unlike [https://vrarwiki.com/wiki/Virtual_reality Virtual Reality], which replaces the user’s surroundings entirely, AR supplements reality—letting digital [[Pokémon]] appear on streets, in parks, or even on a player’s desk. Since its launch in July 2016, Pokémon GO has continuously expanded its AR tool-set, evolving from a simple camera overlay into sophisticated, persistent, and shared experiences that leverage surface detection, spatial mapping, and cloud anchoring.
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[[file:pokemon go AR1.png|350px|right]]
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'''[https://vrarwiki.com/wiki/Augmented_reality Augmented Reality] [https://vrarwiki.com/wiki/AR (AR)]''' is a technology that overlays computer-generated images, sounds, and contextual data onto the real world, creating an interactive composite view. Unlike [https://vrarwiki.com/wiki/Virtual_reality Virtual Reality], which replaces the user’s surroundings entirely, AR supplements reality, letting digital [[Pokémon]] appear on streets, in parks, or even on a player’s desk. Since its launch in July 2016, Pokémon GO has continuously expanded its AR tool-set, evolving from a simple camera overlay into sophisticated, persistent, and shared experiences that leverage surface detection, spatial mapping, and cloud anchoring.
  
 
For a broader introduction to AR concepts, see the [https://vrarwiki.com AR Wiki].
 
For a broader introduction to AR concepts, see the [https://vrarwiki.com AR Wiki].
 
__NOTOC__
 
__NOTOC__
== Historical development ==
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==Historical development==
 
{| class="wikitable"
 
{| class="wikitable"
 
! Year !! Milestone !! Key details
 
! Year !! Milestone !! Key details
 
|-
 
|-
| 2016 || Launch overlay || Basic camera passthrough; optional toggle for battery savings.
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| 2016 || Launch overlay || Basic camera passthrough. optional toggle for battery savings.
 
|-
 
|-
 
| 2017 || [[AR+]] (iOS) || Surface detection, proximity ‘‘stealth’’ meter, and ''Expert Handler'' bonus on ARKit devices.
 
| 2017 || [[AR+]] (iOS) || Surface detection, proximity ‘‘stealth’’ meter, and ''Expert Handler'' bonus on ARKit devices.
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| 2018 || AR+ on Android || Requires ARCore-compatible phones running Android 7.0+.
 
| 2018 || AR+ on Android || Requires ARCore-compatible phones running Android 7.0+.
 
|-
 
|-
| 2019 || [[GO Snapshot]] || Stand-alone photo mode for any stored Pokémon; supports social sharing and Smeargle photobombs.
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| 2019 || [[GO Snapshot]] || Stand-alone photo mode for any stored Pokémon. supports social sharing and Smeargle photobombs.
 
|-
 
|-
 
| 2019 || [[Buddy Adventure]] || Let Trainers interact with and photograph buddies together in Shared AR.
 
| 2019 || [[Buddy Adventure]] || Let Trainers interact with and photograph buddies together in Shared AR.
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==Core AR features==
 
==Core AR features==
 
===AR Catching & AR+===
 
===AR Catching & AR+===
*'''Standard AR mode''' places the wild Pokémon in the centre of the camera feed and tracks the device’s [[gyroscope]] and [[accelerometer]] for orientation.   
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*'''Standard AR mode''' places the wild Pokémon in the centre of the camera feed and tracks the device’s [https://vrarwiki.com/wiki/Gyroscope gyroscope] and [https://vrarwiki.com/wiki/Accelerometer accelerometer] for orientation.   
*'''AR+ mode''' (2017 iOS / 2018 Android) anchors Pokémon to detected planes, renders them at canonical scale, and introduces an *awareness meter*—approach too quickly and the target may flee.
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*'''AR+ mode''' (2017 iOS / 2018 Android) anchors Pokémon to detected planes, renders them at canonical scale, and introduces an '''awareness meter''', an approach too quickly and the target may flee.
  
 
===[[GO Snapshot]]===
 
===[[GO Snapshot]]===
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===[[Buddy Adventure]] & Shared AR===
 
===[[Buddy Adventure]] & Shared AR===
In '''Play Together''', Trainers feed, pet, and walk with their [[Buddy Pokémon]] rendered in real space; Shared AR syncs up to three buddies for group photos.
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In '''Play Together''', Trainers feed, pet, and walk with their [[Buddy Pokémon]] rendered in real space. Shared AR syncs up to three buddies for group photos.
  
 
===Reality Blending===
 
===Reality Blending===
Supported devices use depth APIs to let Pokémon move *behind* furniture or trees, improving realism through occlusion.
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Supported devices use depth APIs to let Pokémon move '''behind''' furniture or trees, improving realism through occlusion.
  
 
===AR Mapping tasks===
 
===AR Mapping tasks===
Field Research labelled **AR Mapping** asks Trainers to record short, anonymised videos of PokéStops; these scans refine Niantic’s 3-D maps and unlock in-game bonuses such as powered-up PokéStops.
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Field Research labelled '''AR Mapping''' asks Trainers to record short, anonymised videos of PokéStops. these scans refine Niantic’s 3-D maps and unlock in-game bonuses such as powered-up PokéStops.
  
 
===Pokémon Playgrounds===
 
===Pokémon Playgrounds===
 
An experimental feature that lets Trainers anchor Pokémon persistently at real-world landmarks for others to discover and photograph, enabled by Niantic’s [[Visual Positioning System]].
 
An experimental feature that lets Trainers anchor Pokémon persistently at real-world landmarks for others to discover and photograph, enabled by Niantic’s [[Visual Positioning System]].
  
== Technology stack ==
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==Technology stack==
 
{| class="wikitable"
 
{| class="wikitable"
 
! Layer !! Implementation
 
! Layer !! Implementation
 
|-
 
|-
| Device frameworks || [[ARKit]] plane-finding on iOS 11+ devices and [[ARCore]] Plane APIs on Android 7+ phones
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| Device frameworks || [https://vrarwiki.com/wiki/ARKit ARKit] plane-finding on iOS 11+ devices and [https://vrarwiki.com/wiki/ARCore ARCore] Plane APIs on Android 7+ phones
 
|-
 
|-
 
| Niantic Lightship ARDK || Cross-platform SDK adding meshing, depth, semantic segmentation, and multiplayer.
 
| Niantic Lightship ARDK || Cross-platform SDK adding meshing, depth, semantic segmentation, and multiplayer.
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|}
 
|}
  
== Gameplay impact ==
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==Gameplay impact==
* **Immersion and creativity** – AR photography (#GOsnapshot), Reality Blending, and Playgrounds deepen the illusion that Pokémon coexist with the physical world.   
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*'''Immersion and creativity''' – AR photography (#GOsnapshot), Reality Blending, and Playgrounds deepen the illusion that Pokémon coexist with the physical world.   
* **Physical activity** – AR incentives encourage exploration; studies report increased daily step counts among active players.   
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*'''Physical activity''' – AR incentives encourage exploration. studies report increased daily step counts among active players.   
* **Social connection** – Shared AR sessions and Playgrounds create collaborative in-person moments.
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*'''Social connection''' – Shared AR sessions and Playgrounds create collaborative in-person moments.
  
== Challenges and limitations ==
+
==Challenges and limitations==
* **Battery and processing load** – Continuous camera, sensor fusion, and real-time rendering drain power, especially on older devices.   
+
*'''Battery and processing load''' – Continuous camera, sensor fusion, and real-time rendering drain power, especially on older devices.   
* **Environmental constraints** – Very dim or over-bright settings reduce surface-tracking accuracy; textured, well-lit areas work best.<ref name="ARCoreDoc"/> 
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*'''Environmental constraints''' – Very dim or over-bright settings reduce surface-tracking accuracy. textured, well-lit areas work best.
* **Accessibility** – Advanced features require ARKit-/ARCore-certified phones; players on legacy hardware can disable AR to maintain performance.
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*'''Accessibility''' – Advanced features require ARKit-/ARCore-certified phones. players on legacy hardware can disable AR to maintain performance.
  
== Influence on AR industry ==
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==Influence on AR industry==
Pokémon GO’s mainstream success validated mobile AR design, inspiring titles such as *Harry Potter: Wizards Unite* and *Jurassic World Alive* and driving developer interest in Unity’s [[AR Foundation]]. The game has been credited with popularising [https://vrarwiki.com/wiki/Inside-out_tracking inside-out, marker-less tracking] for consumer devices.
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Pokémon GO’s mainstream success validated mobile AR design, inspiring titles such as '''Harry Potter: Wizards Unite''' and '''Jurassic World Alive''' and driving developer interest in Unity’s [[AR Foundation]]. The game has been credited with popularising [https://vrarwiki.com/wiki/Inside-out_tracking inside-out, marker-less tracking] for consumer devices.
  
== Future outlook ==
+
==Future outlook==
 
Niantic has signalled plans for richer occlusion, weather-aware behaviours, and eventual headset support, leveraging its Large Geospatial Model and continued Lightship ARDK updates.
 
Niantic has signalled plans for richer occlusion, weather-aware behaviours, and eventual headset support, leveraging its Large Geospatial Model and continued Lightship ARDK updates.
  
== External links ==
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==External links==
 
* [https://vrarwiki.com/ VR & AR Wiki]
 
* [https://vrarwiki.com/ VR & AR Wiki]
 
* [https://vrarwiki.com/wiki/Augmented_Reality_Devices Augmented Reality Devices]
 
* [https://vrarwiki.com/wiki/Augmented_Reality_Devices Augmented Reality Devices]

Latest revision as of 06:23, 27 April 2025

Pokemon go AR1.png

Augmented Reality (AR) is a technology that overlays computer-generated images, sounds, and contextual data onto the real world, creating an interactive composite view. Unlike Virtual Reality, which replaces the user’s surroundings entirely, AR supplements reality, letting digital Pokémon appear on streets, in parks, or even on a player’s desk. Since its launch in July 2016, Pokémon GO has continuously expanded its AR tool-set, evolving from a simple camera overlay into sophisticated, persistent, and shared experiences that leverage surface detection, spatial mapping, and cloud anchoring.

For a broader introduction to AR concepts, see the AR Wiki.

Historical development

Year Milestone Key details
2016 Launch overlay Basic camera passthrough. optional toggle for battery savings.
2017 AR+ (iOS) Surface detection, proximity ‘‘stealth’’ meter, and Expert Handler bonus on ARKit devices.
2018 AR+ on Android Requires ARCore-compatible phones running Android 7.0+.
2019 GO Snapshot Stand-alone photo mode for any stored Pokémon. supports social sharing and Smeargle photobombs.
2019 Buddy Adventure Let Trainers interact with and photograph buddies together in Shared AR.
2020 Reality Blending & AR Mapping Depth-based occlusion and crowd-sourced PokéStop Scan tasks.
2024 Pokémon Playgrounds VPS-anchored, persistent AR that other players can see.

Core AR features

AR Catching & AR+

  • Standard AR mode places the wild Pokémon in the centre of the camera feed and tracks the device’s gyroscope and accelerometer for orientation.
  • AR+ mode (2017 iOS / 2018 Android) anchors Pokémon to detected planes, renders them at canonical scale, and introduces an awareness meter, an approach too quickly and the target may flee.

GO Snapshot

Players can choose any caught Pokémon, place it on a detected surface, reposition it, and capture photos. Smeargle and special-event photobombs may appear after a snapshot session.

Buddy Adventure & Shared AR

In Play Together, Trainers feed, pet, and walk with their Buddy Pokémon rendered in real space. Shared AR syncs up to three buddies for group photos.

Reality Blending

Supported devices use depth APIs to let Pokémon move behind furniture or trees, improving realism through occlusion.

AR Mapping tasks

Field Research labelled AR Mapping asks Trainers to record short, anonymised videos of PokéStops. these scans refine Niantic’s 3-D maps and unlock in-game bonuses such as powered-up PokéStops.

Pokémon Playgrounds

An experimental feature that lets Trainers anchor Pokémon persistently at real-world landmarks for others to discover and photograph, enabled by Niantic’s Visual Positioning System.

Technology stack

Layer Implementation
Device frameworks ARKit plane-finding on iOS 11+ devices and ARCore Plane APIs on Android 7+ phones
Niantic Lightship ARDK Cross-platform SDK adding meshing, depth, semantic segmentation, and multiplayer.
Visual Positioning System Cloud-hosted anchors power Playgrounds and future persistent content.
Networking Peer-to-peer sessions synchronise transforms for Shared AR.

Gameplay impact

  • Immersion and creativity – AR photography (#GOsnapshot), Reality Blending, and Playgrounds deepen the illusion that Pokémon coexist with the physical world.
  • Physical activity – AR incentives encourage exploration. studies report increased daily step counts among active players.
  • Social connection – Shared AR sessions and Playgrounds create collaborative in-person moments.

Challenges and limitations

  • Battery and processing load – Continuous camera, sensor fusion, and real-time rendering drain power, especially on older devices.
  • Environmental constraints – Very dim or over-bright settings reduce surface-tracking accuracy. textured, well-lit areas work best.
  • Accessibility – Advanced features require ARKit-/ARCore-certified phones. players on legacy hardware can disable AR to maintain performance.

Influence on AR industry

Pokémon GO’s mainstream success validated mobile AR design, inspiring titles such as Harry Potter: Wizards Unite and Jurassic World Alive and driving developer interest in Unity’s AR Foundation. The game has been credited with popularising inside-out, marker-less tracking for consumer devices.

Future outlook

Niantic has signalled plans for richer occlusion, weather-aware behaviours, and eventual headset support, leveraging its Large Geospatial Model and continued Lightship ARDK updates.

External links