PokeStops

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PokeStops are locations that appear as floating blue cubes. Players can go near a PokeStop and interact with it to obtain XP and various items. You can interact with a PokeStop once every 5 minutes. At first you will only obtain Poke Balls and Eggs, as your trainer levels up you will unlock other items.

ItemTypeLevel
Requirement
Description
Dragon ScaleEvolution Items10Evolves Seadra into Kingdra
EggEggsNoneThe egg, after walking some distance, can hatch a Pokémon.
Great BallPoke Balls12Allows trainer to catch a Pokémon. The chance to catch a Pokémon is better than a Poké Ball.
Hyper PotionPotions15Allows trainer to heal a wounded Pokémon for 200 Hit Points. Can be used during a Gym battle.
King's RockEvolution Items10Evolves Poliwhirl into Politoed, Evolves Slowpoke into Slowking
Max PotionPotions25Allows trainer to heal a wounded Pokémon for ??? Hit Points. Can be used during a Gym battle.
Max ReviveRevives30Allows trainer to heal a fainted Pokémon to its full Hit Points.
Metal CoatEvolution Items10Evolves Onix into Steelix, Evolves Scyther into Scizor
Pinap BerryBerries18Doubles the amount of Candy you’ll receive if your next catch attempt succeeds.
Poke BallPoke BallsNoneAllows trainer to catch Pokémon.
PotionPotions5Allows trainer to heal a wounded Pokémon for 20 HP. Can be used during a Gym battle.
Premier BallPoke Balls0Premier Ball is used to capture Raid Bosses and then disappears. They can’t drop outside Raids.
Razz BerryBerries8Allows trainer to distract the Pokémon, increasing the chance to catch it.
ReviveRevives5Allows trainer to heal a fainted Pokémon to half of its Full HP.
Sun StoneEvolution Items10Evolves Gloom into Bellossom, Evolves Sunkern into Sunflora
Super PotionPotions10Allows trainer to heal a wounded Pokémon for 50 Hit Points. Can be used during a Gym battle.
Ultra BallPoke Balls20Allows trainer to catch a Pokémon. The chance to catch a Pokémon is greater than a Great Ball.
Up-GradeEvolution Items10Evolves Porygon into Porygon2

10th PokeStop Bonus

Players will obtain 6+ items and 100 XP from every 10th Pokéstop as long as they keep interact with a chain of different Stops. Additionally, players will get an egg if they have an empty slot available.

To count towards the chain of 10 stops, the Pokestop must pass these tests:

1. Stop must be a successful spin and give drops

  • Sometimes, a stop is spun but does not change color or show dropped items, but the Journal will register the items dropped. This stop will be counted

2. Stop has not been spun in the previous 30 minutes

  • If the stop fails this test it will still give regular drops, but it is not counted towards the bonus and does not affect the chain

3. Has it been less than 10 minutes since the last counted stop.

  • If false, count is reset and this stop becomes #1 in the chain

Each time a Pokestop is spun, it checks for the following:

  • Stop been not been spun in the last 30 minutes = TRUE
  • No bonus has been awarded in last 9 valid stops = TRUE
  • Last spin was <10 minutes = TRUE

If all 3 are TRUE, the bonus is awarded. These conditions should only be true for the 10th valid stop

Images

Pokestop near1.pngWhen you're near a PokeStop