Water Moves
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Move
Move Type
Power
Power Per Second
Critical Chance
Energy
Energy Per Second
Effective Against
Effective Against
Duration
Damage Window
Damage Window Start
Damage Window End
Aqua Jet
Special Moves
45
112.5
5.0%
-33
-82.5
Fire
Ground
Rock
Dragon
Grass
Water
2600
400
1700
2100
Aqua Tail
Special Moves
50
111.11
5.0%
-33
-73.33
Fire
Ground
Rock
Dragon
Grass
Water
1900
450
1200
1650
Brine
Special Moves
60
100.0
5.0%
-50
-83.33
Fire
Ground
Rock
Dragon
Grass
Water
2300
600
1500
2100
Bubble
Standard Moves
12
48.0
0.0%
14
56.0
Fire
Ground
Rock
Dragon
Grass
Water
1200
250
750
1000
Bubble Beam
Special Moves
45
180.0
5.0%
-33
-132.0
Fire
Ground
Rock
Dragon
Grass
Water
1900
250
1450
1700
Hydro Pump
Special Moves
130
61.9
5.0%
-100
-47.62
Fire
Ground
Rock
Dragon
Grass
Water
3300
2100
900
3000
Scald
Special Moves
80
38.1
5.0%
-50
-23.81
Fire
Ground
Rock
Dragon
Grass
Water
3700
2100
1300
3400
Splash
Standard Moves
0
0.0
0.0%
20
100.0
Fire
Ground
Rock
Water
Grass
Dragon
1730
200
1030
1230
Water Gun
Standard Moves
5
25.0
0.0%
5
25.0
Fire
Ground
Rock
Dragon
Grass
Water
500
200
300
500
Water Pulse
Special Moves
70
100.0
5.0%
-50
-71.43
Fire
Ground
Rock
Dragon
Grass
Water
3200
700
2200
2900
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